In case you missed Tiy’s tweets, we’ve been experimenting a little bit with making stacked windows easier to distinguish. Here are the new windows in action (they’re a work in progress!):

uwkdXOsA lot of today’s work has been a continuation of the previous few days– so pathfinding, challenge doors, teleporters, etc. Supernorn‘s been working on making the handles on those fancy axes even fancier. Since they’re randomly generated, apparently it’s been a challenge to ensure that every handle looks cool with every axe head. I think these look great, though!

axe2

 

As always, let us know what you think in the comments. :)

Have a good night! <3

18th March – Additionally, my axe.

Evening all! Hope you’re well. <3

Today’s highlights:

fancyaxes

  • I mentioned a couple posts ago that Supernorn is working on fancy axes. See above: some of the aforementioned fancy axes!
  • SamuriFerret is redrawing our randomly generated swords in order to better distinguish between rarities, but also just to update the graphics.
  • Rosiedeux is working Starbound’s story into a more easily-digestible timeline infographic for reference, which helps with now that we’re working to further implement the story into the game!
  • GeorgeV and Necotho are still working to make the Outpost’s remote teleporter shop a reality!
  • Metadept is working on improvements to terrain generation!

pathfindingtests

  • Healthire and Tom are still making improvements to pathfinding– the image above shows all of their pathfinding tests succeeding. :D

Goodnight!

17th March – Beam me up!

Afternoon!

Here’s a bit of what we’ve been working on today:

  • Metadept and SamuriFerret are working together on implementing the underground challenge gates I mentioned yesterday. Not quite there yet, but we’re getting closer!

ChallengeDoor1

  • Tiy’s working on combat changes for the patch after the next upcoming one, and he’s also reworked planet names to be more interesting and memorable.
  • Tom and Healthire are still working on pathfinding!


remoteteleporters_2

  • Necotho has been working on more skins for the teleporter shop. I think there was a bit of confusion about these yesterday, though! People seemed to think these teleporters would be replacing the teleporters currently on your ship, which is not the case. :) You’ll be able to buy these teleporters from a shop in the Outpost and place them where ever you’d like– you’ll have a lot of styles to choose from, so you can use whatever floats your boat.

Most of the team has continued their work from yesterday, really, but I thought you’d all be interested in some new screenshots. :)

‘Til tomorrow! <3