17th June – NPCs, behave!

Hey everyone! :D

We’ve got lots of stuff going on this week. Parallax improvements are still being worked on, as are microdungeons and combat-related improvements!

Today, Tccoxon’s been working on some NPC behaviors– specifically, a way for NPCs to do animations like dancing, typing, and playing video games. It’s the little things that help bring the Starbound universe to life, y’know?  Here’s an example:

‘Til next time! <3

15th June – Guy vs Wilderness

Happy Monday!

As detailed in Tiy’s earlier post, the Colony system is going to have unique NPCs based on the furniture used to make their home. SamuriFerret is currently adding an NPC type for each sub-biome furniture set, and each one will have a unique personality and set of rewards. For example, here’s a tar biome house with a hunter-gatherer villager. They’ll occasionally have treasures for you that you might not find anywhere else!

AAA (7)

Let us know what you think! Any ideas for NPCs? :D

Bonus: another screenshot of improved parallaxes!

12th June – Forest for the trees

Hello!

Tiyuri and Supernorn have been working on improvements to the forest parallax, and the difference is incredible. Take a look!

As an added bonus, Tccoxon is working on facial emotes. I think… I think he may have started poisoning the NPCs, you guys. When will it end? :'(

Two more examples of NPC facial emotes here and here.