25th July Update

Hi Guys,

Today’s blog post got saved as a draft instead of posted. I guess I misclicked.

I was at a business meeting all morning so I’m only just now finding out about it.

 

Today we added a whole bunch of new, fun items. Many of which are hilarious. We’re aiming to fill the game to the brim with things to find that make you smile.

We also added a couple more minibiomes. One of which is definitely my favourite so far.

I’m currently working on getting pools of treasure into all of the dungeons. To make sure there are fun things to find wherever you go.

crates

 

We’re finishing off the last pieces of GUI work (GUI work is always mind numbing, so this is a big thing for us). And finishing the last pieces of the progression system (though there is still content to add there.)

 

More than ever I feel like we’re not just building a game. But a platform for future adventures and storytelling. A sandbox we (and you!) are going to be able to build an endless array of content on top of.

24th July Progress

Hi guys!

So on top of adding a bunch more biome content / things to find (that’s happening every day lately),  Bartwe moved heaven and earth to make this happen:

quests

 

This isn’t a mockup. Our quest system is go!  When humanoid NPCs are finished off we’re going to be adding a ton of quest templates.

I know some of you are concerned about the font. We’re looking into making it more readable without completely ruining the style.

We’re also putting the finishing touches on the way various elements of the game change as you visit planets of higher levels.

Finally we’re starting work on our first boss, it’s rather elaborate but very cool. Aside from minibosses, there will be a boss at the end of each tier of play. I’d show you a screenshot of that if I could, but that’s a majorrr spoiler :P we’re also going to try and make sure any regular mob can become a miniboss.

That’s all for today.

\o

 

23rd July Progress

Evening, guys!

We got a bunch of stuff done today! Monster health bars are in. They’re not totally finished, and right now every single monster in the game is called Waffles because we haven’t implemented the monster namegen. But…they’re in!

Screenshot_30

Omni’s gonna finish those up soon and then move onto the party window GUI, which should actually be the last major piece of GUI-work. So, yay. :)

We implemented some more minibiomes- for snowy worlds in particular- and some biome structures, which are mostly just interesting bits of terrain that have a chance of generating. They help to add some more variety to the landscape. A lot of the time they’re just little caves, or rock formations, but here’s an igloo!

igloos

Kyren is finishing off ore distribution, which should add a whole lot of balance to the game in its current state. Bartwe is still plugging away at the quests system, which we’re all really excited for.

And then Tiy, Rho and I played instruments in-game and pretended we were in a hipster rock group/Bon Jovi cover band. That’s all folks! Goodnight. :)