13th + 14th October Progress

Heyy!

Yesterday and today we’ve been working on making terrain generation less…flat and boring. We’ve been in need of more frequent dips in terrain, caves, crevices, and such for awhile. Take a look!

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Some more random merchants and trade caravans were added in, allowing you the chance to run into those. But we’ve also added bandit NPCs! They’ll attack you on sight, because they’re real big jerks.

A bunch of improvements have been made to merchant UI. They’re no longer pacing back and forth awkwardly while trying to return to their shop stall upon seeing a player. Also, a merchant’s inventory will largely depend on their race! An Avian merchant will sell Avian ingredients and goods based on tier, for instance.

Still working away on tiers and bug fixes– today Kyren fixed a bunch of old animation-related bugs. And apparently the anvil object was working as a chair. It is no longer doing that.

Also Legris added bandit clothes for our bandit jerks!

‘Til tomorrow! <3

 

11th + 12th October Progress

Hey! A bit late with last night’s, so I’ll tell you what we’re up to today, too.

Yesterday some code was added to allow players to unlock recipes when certain game events occur, including finding new materials (i.e- when you find snow, you’ll unlock a recipe to create snowballs).

Armagon aaalmost finished the Avian airship, and Legris added this awesome frog merchant.

Today we’re continuing with tier progression! Legris, Tiy and I are about to do a play test to make sure recent changes have made things much more balanced.

10th October Progress

Hey everyone! Oops, this one’s a bit late.

Yesterday we focused a lot on making sure the transition between tiers smooth and balanced! A few of us had a serious late-night brainstorm session about it on the inside of a box of Cheerios.

We implemented some more tiered objects, too, like a crafting table upgrade.

Some more tweaks were made to NPC shops! It’s looking really really cool. Yesterday I was in a village and walked up to an NPC who said, “Follow me back to my store!” I did (maybe against my better judgement– who knows what kind of shady stuff they might have been selling?) and the NPC walked back to a market stall and sold me some weapons. :D

And as per usual, we’re working on dungeons and minibiomes.

Today we’ll continue with tier progression, hopefully get loads of it done! Woooo

Screenshot 2013-10-11 12.24.48