8th and 9th October progress

Hi guys,

Today a whole bunch of underground mini-biomes were added. Many of which are very unique.

We’ve also populated the Avian airships with unique NPCs. Building pirates that react in various amusing ways.

Village guards got another behaviour upgrade, they get upset if you wield weapons whilst in town.

Ignoring multiple requests to put the weapons away could result in trouble.

NPCs and hostile monsters now battle eachother and village guards will keep the towns free of rogue monsters.

We also added this nifty little item, it can appear on any planet (and there are various similar items). It works a little bit like a fountain or shrine in a roguelike.

Activating it will result in a surprise.

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the gif doesn’t loop very well, sorry!

We’ve also started adding a few changes that will make the above ground terrain more interesting.

7th October Progress

Evening everyone!

Today we’ve been doing some more work on fleshing out minibiomes! Especially the underground ones.

We’ve been working on adding some content to make them more interesting, but ALSO dangerous. :O Hooray, danger! Here’s a screenshot of a WIP underground minibiome. uEIPlF5GeorgeV has been working on Hylotl dungeons and Bart and Kyren have been working on bug fixes. Armagon’s continued populating dungeons and villages– today he did the Avian village, and now he’s making preparations for the next dungeon.

Rho finished the Floran dungeon stuff and has been drawing icons/implementing the objects in-game.

And I worked a bit on some in-game recipes. :)

Also, Bart plays GTA V wrong. Just…wrong.

 

6th October Progress

Hey guys!

Today we worked on unlocking lore/adding lore to the player’s codex.

Armagon has been working on populating more dungeons with both hostile and non-hostile NPCs! Legris has been producing content for more underground biomes. Tiy’s been configuring item costs for NPC shops and trading, and Kyren’s implemented ship-saving such that ships are now saved alongside the character.

More improvements have been made to guard AI! Guards will now forget about targets that have been out of sight for awhile, will move back to their original position after pursuing a target, will follow you around and tell you to put away your weapon. Yay!

But I don’t have any pretty screenshots to post tonight! :( I’ll make it up to you. <3

 

Goodnight!