Work on monster gen

largeflying2largeflying1

bigfish2bigfish1

Some examples of new large water/large flying monster gen types coming to the game some time in the not too distant future.

[UNSTABLE] Update March 19, 2014

Hey! We’re making another upload to the unstable branch today– just small updates, with one semi-important scripting fix that affects mostly mods (which is why we’d like it to go out quickly).

FIXES

  • Temporarily disable image.cache (was accidentally re-enabled) pending incorporation into pak files
  • Fix Lua <-> C++ conversion with maps consisting of integers
  • net_socket_test, since it no longer waits on a specific packet type, had a race condition bug (fixed)

CONTENT

  • Weather conditions (embers, space junk, minor edits to windstorm)
  • Greenhouse random encounter, with lovely little flower beds :D (not craftable yet, but you can go steal them from a greenhouse!)

greenhouseplants

 

As usual, let us know in the comments if anything goes horribly wrong!

( Crash logs make it infinitely easier for us to diagnose and fix bugs!  Your crash log is a file called starbound.log located in your Starbound directory, which you can find by right-clicking the game in Steam and clicking Properties -> Local Files -> Browse Local Files. Open up the crash log, copy its contents, paste them into Pastebin and give us the link. :) )

Chucklefish are Hiring

Hello guys,

So Chucklefish have are hiring for a bunch of positions across 2 different projects.

Starbound

– We’re currently taking applications for lua scripters to assist in the development of Starbound. This includes writing scripts for new tech, monster behaviours, weapons and more. Ideally able to attend our offices in London, but a remote position is a possibility for an ideal candidate.

 

Unnamed Pirate Project

Chucklefish are putting together a second team to produce a new title on a revenue share basis.

Taking a pirate theme and mixing in roguelike elements with procedurally generated zelda style dungeon running, RPG and multiplayer gameplay.

We’re looking for a range of different skills including

– 2D artists capable of a range of different styles including the ability to animate

– Programmers with knowledge of a range of languages, ideally with completed projects of some kind to show

– Sound designers

– level designers

– Other generally wonderful, talented people

Both local (in office) and remote positions are available.

mockup_with_chars  sketches1 char_sketches2

 

If interested send your CV / why you should be involved to business AT chucklefish DOT org

Thanks!