So I’m being asked a lot lately when ship upgrades are going to be pushed to the public.

The answer is not for a while yet. The reason being that they’re part of a massive progression update that we’re working on along side the small updates we keep pushing to steam.

Once that progression update is complete you’ll get the ship upgrades plus a whole lot more.

 

You can find six new photos of our office here:

Office beta 3!

 

still not finished, but getting close! It’ll be full of Chucklefish staff this/next month!

Upcoming combat changes

So combat has been on the list of things to revamp for some time and we’re currently implementing and tweaking a bunch of the combat mechanics based on feedback.

Implemented so far:

* directional melee weapons. You now aim your swing with the mouse cursor. Some mods attempted to make melee weapons directional in the past and although these mods repositioned the weapons hitbox they didn’t rotate it. We now have a true implementation of aimable melee.

*weapon ‘swoosh’ stays on screen for  a shorter amount of time making you time your swing precisely

*monsters move roughly 50% slower

*monsters feel heavier

*monsters jump less high

*knock back adjusted

I’ll be continuing to work on combat for a couple of weeks and will be updating on progress regularly. Feedback is welcome. I’ll be pushing updates to combat on the unstable branch fairly often so you can give it a try.

 

I said “HEY, WHAT’S GOIN’ ON”

(That song is stuck in your head now– you’re welcome.)

Good morning/afternoon/evening, guys! Happy Friday to you.

This week’s been a slow week. I think there’s been some misinformation leading to people thinking that everyone’s already moved over to the UK and has settled into office life, this is not actually the case! Those of us who are moving are doing so in mid-April to early May, so while Tiy and some of our other UK employees have set up the office and have been working there, a lot of us have been scrambling around collecting necessary documents and preparing to move our lives across the ocean. Several team members were doing that this week (or coming back from GDC, or breaking their tailbones, or just moving house in the US).

I know, I know, we’ve been talking about this stuff for ages now and you don’t care, you want a big update. Sorry.

To that end, we have been working all week on bigger progression updates– some of which you may have seen teaser images of already– and will be pushing another smaller update hopefully later today, which I will post about separately once it’s up. Aforementioned teaser images:


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Ship upgrades are finally coming soon to a Starbound near you! You’ll soon start out with a ship that looks like it’s on its last legs (above, click for full size), gradually upgrading to something a bit more forboding. The example above is an Avian ship. :)

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We’re also working to improve navigation, giving you access to more useful info about planets. Answers to the important questions, like, “Will my beautiful sunlit forest cottage be unceremoniously crushed under the weight of an enormous meteor?” Here’s a WIP screenshot of the new UI (above).

And, as Tiy posted in an update earlier today, we’ve been working on the monster gen for very large flying/swimming monsters. They look cooooool and I am excited.