Archive:

31st July Progress

Hi guys!

So today work continues on bosses, they’re now doing things in the game but there’s a fair bit to finish there.

We also got the durability system in. I know durability is a controversial subject. So i’ll explain once again what the current plan is with durability (as always, subject to any changes we might thing are required).

So first off, durability is only present on mining tools. Not swords, axes, guns or anything else. Secondly when your mining tool runs out of durability it doesn’t break. It’s simply marked as ‘blunt’ or similar. Blunt tools continue to work but are much less effective.

You can sharpen your mining tool at any time using an ore. The better the ore the sharper it gets. Returning to your ship automatically restores all mining tools to full durability. It’s very easy to keep your tools sharp assuming you aren’t mining straight down. Mining straight down is still an option, it’s simply no longer the most efficient one when it comes to traveling quickly.

dura

Our first milestone for NPCs has been hit today, which means we’re making good progress there.

Some work was completed on sunsets/sunrises and skies.

Network performance was given another big improvement.

Dungeons were filled up nicely with loot.

We continue to add new biomes and content.

A huge amount of work was completed on melee combat to make it tighter and more responsive. The weapons were given new hitboxes, their stats were reconfigured, swing time was reconfigured among a whole bunch of other small tweaks. Combat is looking a lot better.

A whole bunch of other things too!

30th July Progress

Hi guys,

So today the finishing touches were made to the battle music system. It fades in and out nicely now and resumes where the previous track left off.

Two very cool new minibiomes were added with new goodies to find and craft.

A whole plethora of bug fixes were made. (I think we stamped out the last (for the moment) crash bug).

A bunch of work was carried out on NPCs and how they converse with the player.

A ton of new sounds were added to objects.

The first boss was given a whole bunch of new animations and vfx.

Personally I’ve had a bunch of (really exciting!) meetings today and I’m exhausted so I’m going to go pass out!

Goodnight all! Here’s a random screenshot from todays playtesting:

wut2

 

29th July Progress

Hello guys!

Another day full of new content!

Kyren is well underway on the new NPC behaviours, we really want them to behave naturally so it’s a nice challenge.

Omni completed the monster portraits on the monster healthbar UI, they’re no longer floating severed monster heads.

Bartwe worked on a bunch of loot related tweaks, as well as continuing work on ‘action music’ when combat ramps up.

Armagon added a whole bunch of new sounds to the game as well as working on some of his dungeons.

Legris added a verrry pretty new biome that I shouldn’t reveal

George continues to work on his bosses (and their minions).

Rho is doing a whole bunch of animation work on boss attacks (beams, explosions, etc).

I added a whole bunch of new underground layers and configured bits and pieces throughout the game.

underground

 

 

 

In other Chucklefish news!

The latest build of Risk of Rain just came out and the game finally has online coop! It’s still in alpha but it’s an incredible amount of fun.

If you’re interested in RoR (or already own it!) you can read about the update here: http://riskofraingame.com/ It also contains a whole bunch of new classes/content.

Also, here are a few keys:

https://www.humblebundle.com/s?gift=VmN6HksWf4xB
https://www.humblebundle.com/s?gift=pXqeavVMEX23
https://www.humblebundle.com/s?gift=fD8hZEsxzzDz
https://www.humblebundle.com/s?gift=cGYHyXPnaWMy
https://www.humblebundle.com/s?gift=FFVZHYc5ppax
https://www.humblebundle.com/s?gift=U5TES4Vy2R5c
https://www.humblebundle.com/s?gift=uXak82b6hNsv
https://www.humblebundle.com/s?gift=VyB4frPzNBFG

Edit:

I almost forgot, vote RoR up on greenlight here http://steamcommunity.com/sharedfiles/filedetails/?id=131467288/ !