Archive:

31st May Update

Heya folks.

Sorry, but today’s update is going to be a bit of a short one.  Most of the group had some responsibilities to take care of.  There’s always a few people taking care of business, and they generally don’t get mentioned in the updates.  Today just happened to have most of everyone busy with life.  For instance, I spent most of the day mopping and vacuuming my girlfriend’s floor.  But I came online to rescue you, dear reader, from a completely missing update.

Tiy and Kyren worked mostly on the server.  Trying to get WordPress plugins installed and make things work.  Since the move there have been a few issues, which we’ve been working slowly but surely to resolve.  Hopefully, things should be getting better, but this shit is time consuming. :/

Legris finally finished the Avian Introduction Story Cutscene.  It’s very pretty, but we cannot reveal it because spoilers, etc. :(

Kyren is working on enemy monster mechanics still.  She’s doing, among other things, “fish flopping on land” AI.  Fun stuff.  Next on the plate according to Da List is humanoid enemies, that can have equipment and weapons just like you.

I’m still pecking away at the options menu.  Sorry about the delay.  I had a bit of life get involved, and it turns out that my window for actually spending quality time with the girlfriend ends tomorrow at 9AM.  This is sad for me, but wonderful for you, because it means I’ll be focusing a lot more on work.

Armagon is working on an Avian Airship dungeon.  Think SMB3 style.  It’s pretty neat.

Bartwe did a very minor change to humanoid drawing order to fix a subtle issue with faces.

And that’s it for today!  Some of the things that you’ll see in upcoming days is putting the respawn animation into the game, working on making ships upgradable in game, and more!

May 26th Update

Greeting citizens,

It is very late, and the server maintenance has been delayed. Also it seems that the daily update falls to me today.

I generally keep to my coding cave, so I’m going to infer what everyone was doing from the git updates (24 commits today), because I’m kinda just winging this right now.

For what I did today, I added another widget type to our gui toolkit.  It’s a slider bar (whee).  That’s pretty boring.  It’s also something that probably should have already been in the toolkit.  But because I wrote most of it, I have no one but myself to complain to. :X

I also standardized the expected name of the json map in the assets.  It used to be that each layout configuration was expected to have a random different name from nearly every other configuration, so I took some time to standardize each of the names.  It’s not a big change, but it’s one that will have modders thanking us later about. (Or at very least, not being confused, annoyed, and cursing us and our firstborn.)

Armagon, Bartwe, and Tiy made several commits today concerning cinematics.  Work is continuing on that, mostly getting the first one in is the biggest challenge, because it comes with developing the system.  After we get the first one in the 2nd, 3rd, etc. go much faster.  There’s still more work to make cinematics a “thing” for in game, though.

A Helper Elf pushed a change that includes several minor changes to many items that I was completely unaware existed within the game.  Like, one off costume sort of things, pretty cool!  Horsemask?  Horsemask.

It looks like Kyren is continuing her work on enemies, she made a small commit to tweak some behavior of the smaller bipedal enemies.  I assume there is more that she simply hasn’t committed yet.  As I’m actually currently at her home, I could probably snoooooop her computer and find out, but I’ll be good.  Because that’s not cool, yo.

3 days without a screenshot?  There’s no way I’d let that happen, so here’s something random.

snapshot2

Server Downtime

Hi there. I have wonderful news. We’re not dead!

Our server had a hard drive crash. We knew it was coming, but because kyren and I are both system administrators and programmers, we allocated our time to the game rather than to the server, (perhaps incorrectly).

We had complete backups, so no data was lost permanently. We also took this opportunity to migrate to a new server with a RAID1. The new server is physically located in England, rather than in Chicago. Which might means some extra latency to you folks in the US, and less latency to you guys in the UK. You shouldn’t notice it much though. Special thanks for the folk at Creeperhost for supporting us through this. Things probably would have gone much worse without their tireless help.

Work is still being performed on the server right now. I’m setting up a backup system and some monitoring tools. There might be some hiccups as I install stuff, etc. So we’re not quite back up to 100% yet. Just wanted to open up the site again ASAP.

Hopefully, we’ll have an interesting content update for you guys soon. Rather than a boring technical BS update. But at least it’s better than “ERROR ESTABLISHING DATABASE CONNECTION”