5th & 6th November Progress

Evening!

We’ve been fixing up lots of monster parts and AI, naming weapons, fixing balance issues with everything from armor crafting recipes to monster damage and adding and configuring tech! And we’ve gotten around to naming a bunch of our tiered weapons, too. There’s one called “Baboom”. :D

Hard to give you much more in the way of details, since we’re pretty much just trucking along in preparation for beta at this point. Maybe it’d be better to give you more substantial weekly updates instead of trying to do them daily or every other day? :O

In any case, meet the morphball tech. May still be changes on the way (I think it goes without saying by now that everything is subject to change, but that’s ok because LOOK I’ve turned into a ball:

morphball