19th June Progress

Good eeeeveeening.

Today was another busy day, it feels like we’re working at a blistering pace lately. Which is good!

We completed a whole bunch of miscellaneous bits and bobs. Whilst finishing up the optimization and direct X implementation.

Let me list off some of the random bits and bobs we completed today.

river

 

We added mannequins to armor previews.

Beds have been prepared for sleep/rest implementation. They have multiple layers so you can actually see your character inside the bed.

Here’s that same wooden dummy getting into bed

inbed

 

He isn’t quite positioned correctly yet, but we’ll fix that up tomorrow.

We redid the explosion art.

It looks *really* good in motion, I’m super pleased with it now. But not so great in screenshots.

I’ll try and get a gif of it tomorrow

explosion

 

You can now access your logbook from the hud which is nice and handy

logbook

Plus a wholeeee bunch of miscellaneous changes.