6th June Progress

Hi all,

Work continues on NPCs, weapons and so on.

We’re a little entrenched in multi-day tasks at the moment, but there’ll be a lot to show off once those tasks are complete.

One of the things I did today was implement a bunch of new NPC projectiles.  We had some fun doing it on stream and taking suggestions from stream chat.

You can watch the stream over at http://www.twitch.tv/tiyuri/b/413545532 It’s around 3:30 hours long, recorded after midnight, so forgive my indiscretions.

Be warned though, this wasn’t a planned affair, the stream is full of moments where I’m working in another window for a good few minutes, bugs caused by reloading assets on the fly, my going to answer the door,


stream hiccups, that sort of thing. I’d suggest skipping the first 10 minutes or so.

I think of all the new NPC projectiles the stream chat helped me add, icebreath was my fav



Check the stream link to see it in motion :)

Oh and fish now scatter when startled. We’re officially next gen!