4th June Update

SHORT ONE FOR YOU TONIGHT LOL NO.  Lots of things have happened today, as you may or may not be aware.

First, there were moderately large changes to the website, as chronicled in previous updates.  We’re now bridging together our website and our forums.  Clicking the comments link for all subsequent posts will take you to the forums thread that was automagically created when we make a post.  This will help our mod staff actually moderate the comments that were being posted, rather than leaving troll comments around for several days waiting around for Tiy, who is the only person with Disqus mod powers, to remove them.  So that’s good.

Also in the tin is a roadmap update.  You can thank Tiy for putting it together.  I just uploaded it.  Some percentages were updated.  Maybe some text was changed?  I don’t really know.  I didn’t pay much attention when I uploaded it.  So go exploring. :)

As far as game work is concerned, I’ve been having some difficulty working on it personally lately with all of the website changes.  I’ll be staying up way late this evening working on the 3D Printing UI.  Hopefully, I can have it done before tomorrow morning rolls around.  Hopefully.

Bartwe made some major improvements to initial load performance.  Start up time is dropping fast.  That’s really nice.  That combined with some of the stuff a helper elf is working on, means that we’ve really begun performance tuning on this part of the code.  It’s important, because it lets us do our edit, compile, run, test cycles much faster.  If I understand the plan of attack, next up for bartwe is programming in status effects.

Kyren made a commit that removed the need for redundant asset information to the tune of 3k lines of redundant information removed.  This also helps start up time.

So today was more of a performance tuning day.  Kyren and Tiy also talked strategy in dev chat, mostly about how we’re going to need to tackle Humanoid Enemies and NPCs and made some cool plans surrounding that.  Boring but necessary.  Planning is important.

It’s really late over here.  *yawn* I’ll let my cat type out the rest of this post.