30th September Progress
More work on NPCs today. We’ve been giving the NPCs idle tasks. During the day villagers will work fields, till the land, work on an anvil and so on. We’ve also improved the NPC response to a hostile player, no longer does the entire village guard chase after you at once.
Speaking of guards, they’ve also grown smarter, they’re now capable of flanking you and taking turns to attack you.
We’ve also finished all of the Glitch speech, so for now the Glitch are temporarily the most chatty race.
We also had time to finish up a big performance increase.
We’re also working on some planet serialization issues (unlocking particular biomes/dungeons based on sector, etc). Getting lua support worked into status effects, finishing the next dungeon on our list and more.
Overall good progress!