17th October Progress
Today saw a lot more bug fixes, mostly. We’ve been working out some kinks with objects that could cause trouble down the line, as well as continuing work with terrain generation and caves.
Armagon got lots of dungeon stuff done that I’m excited about, but am not going to show you because I’m terrible. :D
Drops were added to humanoid NPCs- bandits, for instance, have a chance of dropping some clothes, money, bombs, maybe a little whiskey.
And more monsters and NPCs are still being added! I believe Legris is adding some cultists, because what’s an adventure game without cults?
Here’s a giant fly enemy Rho worked on today: