19th-20th October Progress

October 21, 2013 in News


It’s been another few days of bug fixes with commits like “gcc you so crazy”, so nothing terribly interesting there!

Some more pre-rendered enemies have been hooked up with behavioral patterns, but still plenty more to do! A couple monsters who have recently had behaviors added are the fly I showed you guys the other day, and the infamous Po Golem. :D Also working on more bosses!

We’re working on giving food configurable status effects, like health regeneration over time. Ice cream– useful for more than just sadness-fueled binge-eating!

We’ve been working more and more random encounters into world generation too, like the bandits and cultists I’d mentioned previously. And just making sure world gen is stable, too.

I leave you with the world’s tiniest boss teaser.