Archive: devblog

15th May Progress

Just a short update tonight because I can’t really show you screenshots of the things we’re working on.

We added a new biome, but it’s a secret :P one that I don’t want to spoil.

We’re working hard on adding recipes for every item in the game, this is going to take a little while because there are just so many.

Bartwe has begun working on the tech GUI, this morning it looked like this:

before

 

Beautiful no?

Now it looks like this:

after

 

Ignore the regular crafting recipes in the tech window.

Here’s an example of an access panel on your ship you might access the tech window with:

techHere’s a chocolate fountain:

fountain

 

14th May Progress

Hi guys,

So Omni is back from his family visit and had a chance to upload the codex system.

It still needs a little bit of a tweak, but here are some shots

codex1codex2

 

Work has begun on translating codex entries into a format the game can read.

 

We’ve also been creating all the blueprint unlock item schematics, all 1300~ of them. Which took a rather large amount of time as you can imagine.

We spent some time experimenting with how to display these schematics in the toolbar:

test1 test2

 

I’m not sure if we’re quite happy with any of them yet though. Maybe we’ll add a shader to the items icon so it’s just a white silhouette on a blueprint background. A bit more mystery until you actually use the blueprint to unlock the crafting schematic.

I also managed to catch some live comedy tonight, that was nice!

 

teacup_zps4e91178b

Also one of our secret helper elves made a lovely tea-set. The game is really starting to make me feel as if I have a huge lego set in front of me.

 

13th May Progress

Stop with the crafting window already!

I know I know, another update on crafting. But these things take time to complete.

But complete it we have!

finshedcrafting

We now have a fully polished crafting window. The icons below the schematics list filter recipes based on category and the little blocks of colour on the top left can filter recipes on rarity.

It’s really nice to have this complete, now all I need to do is write a few thousand recipe files and crafting will be done!

Our artists have begun work on monster evolutions. You’ll only be able to catch baby creatures, so youll need to look after your creature if you’d like an adult. Though adults will appear in the wild.

evo1evo2

Kyren has finished her big important technical change. There’s not much to show there from an end users perspective, but it’s very important. She’s now working on finishing up NPC behaviour. You can now only knock an NPC back with an attack if the attack depletes more than 40% of the NPC’s healthbar. We’re going to be focusing closely on exactly how NPCs spawn and their path finding behaviour.

Omni will soon be moving onto other UI / Hud style elements. We have an interesting nametag/visual chat system coming, as well as a way to highlight all interactive items on the screen. 

Roll on tuesday (this doesn’t mean a beta will be released on tuesday!!!)