Starbound 1.3.2 Changelog


Starbound has been updated with some minor gameplay changes and bug fixes. Everyone on Steam should see the update immediately, but those on GOG and Humble may need to wait a little while for the files to update.

Check below for patch notes!

Additions & Changes

  • Reduce cost of player station parts
  • Show some system information on hovering over stars in the navigation interface
  • Show system name on the system screen in the navigation interface
  • Properly beam away a player’s mech when a player beams off the world
  • Deploying to asteroid fields puts you in a position related to where in the field your ship is
  • Allow any number of script panes with no source entity.
  • Add player.interact lua binding
  • Keep player from starving when in a mech

Bug Fixes

  • Various NPC and Monster behavior fixes
  • Fix issue where player ships from other systems would be visible on the navigation screen
  • Fix issue where deploying to a party member could result in deploying a mech to their ship
  • Improve jarring movement of the sky during flying and warping
  • Fix issue where inventory items would count twice in crafting interfaces
  • Fix parameters argument for spawnnpc console command
  • Fix issue allowing the player to fly the ship before fully repairing it