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31st May Update

Heya folks.

Sorry, but today’s update is going to be a bit of a short one.  Most of the group had some responsibilities to take care of.  There’s always a few people taking care of business, and they generally don’t get mentioned in the updates.  Today just happened to have most of everyone busy with life.  For instance, I spent most of the day mopping and vacuuming my girlfriend’s floor.  But I came online to rescue you, dear reader, from a completely missing update.

Tiy and Kyren worked mostly on the server.  Trying to get WordPress plugins installed and make things work.  Since the move there have been a few issues, which we’ve been working slowly but surely to resolve.  Hopefully, things should be getting better, but this shit is time consuming. :/

Legris finally finished the Avian Introduction Story Cutscene.  It’s very pretty, but we cannot reveal it because spoilers, etc. :(

Kyren is working on enemy monster mechanics still.  She’s doing, among other things, “fish flopping on land” AI.  Fun stuff.  Next on the plate according to Da List is humanoid enemies, that can have equipment and weapons just like you.

I’m still pecking away at the options menu.  Sorry about the delay.  I had a bit of life get involved, and it turns out that my window for actually spending quality time with the girlfriend ends tomorrow at 9AM.  This is sad for me, but wonderful for you, because it means I’ll be focusing a lot more on work.

Armagon is working on an Avian Airship dungeon.  Think SMB3 style.  It’s pretty neat.

Bartwe did a very minor change to humanoid drawing order to fix a subtle issue with faces.

And that’s it for today!  Some of the things that you’ll see in upcoming days is putting the respawn animation into the game, working on making ships upgradable in game, and more!

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Server Downtime

Hi there. I have wonderful news. We’re not dead!

Our server had a hard drive crash. We knew it was coming, but because kyren and I are both system administrators and programmers, we allocated our time to the game rather than to the server, (perhaps incorrectly).

We had complete backups, so no data was lost permanently. We also took this opportunity to migrate to a new server with a RAID1. The new server is physically located in England, rather than in Chicago. Which might means some extra latency to you folks in the US, and less latency to you guys in the UK. You shouldn’t notice it much though. Special thanks for the folk at Creeperhost for supporting us through this. Things probably would have gone much worse without their tireless help.

Work is still being performed on the server right now. I’m setting up a backup system and some monitoring tools. There might be some hiccups as I install stuff, etc. So we’re not quite back up to 100% yet. Just wanted to open up the site again ASAP.

Hopefully, we’ll have an interesting content update for you guys soon. Rather than a boring technical BS update. But at least it’s better than “ERROR ESTABLISHING DATABASE CONNECTION”

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Navigating the Stars

Hello, George V here!

We’ve decided to show you how you’ll be navigating the cosmos in Starbound. You’ll be going from planet to planet, system to system, and sector to sector. You’ll discover odd new worlds and species as you bravely travel where someone may or may not have gone before!

Accessed from your ship’s console you’ll be able to open the Navigation Menu.

Currently in this example you’re in orbit around a gas giant named Delta Aura IV which you cannot land on. You may scan the gas giant for resources and other treats and then be on your way.

You click on one of the gas giant’s moons. It is called DAIVS-II, a scientific name you can change on a whim. Revealed is some basic information about the moon including the fact that you may walk on it. Initiate the FTL to go into orbit if you want but for now we’re zooming out!

With a right click our view becomes a view of the local planetary system. You may click on any of those celestial objects to get basic information on them or even visit them. Make sure you have enough fuel!

With another right click you’ll zoom out further revealing a much larger area. Each of those is a dynamically generated planetary system with suns, worlds, and even more to discover! Walk on planets, moons and much more as it’s not only planets and moons that you may walk on and visit. Click on them to view their info (there’s no fuel cost to simply look) and travel the stars!

I think with this brief glimpse you can see how BIG this universe will be and hopefully how fun it will be to explore, share discoveries with friends via seed coordinates, and do so much more.

Now, this is all subject to change as we continue to develop the game and test it out. Everything is a work in progress. Nothing is set in stone but we thought we’d give you a look into what we’re currently doing with the development of the game.

Until next time…

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