Archive: Patch Notes

Starbound 1.3 – Spacefarer Update

Hello! Starbound 1.3 – Spacefarer Update is here!

With the Spacefarer Update, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.

Check out the trailer for an overview of what we’ve added this patch, or check the patch notes below for a more comprehensive list of changes/additions. This is one of the biggest Starbound updates to date and has been really exciting for us to work on. We hope you enjoy it!

Major Changes

Navigation Overhaul
The cockpit navigation interface has been completely overhauled. Planets, moons and ships are all visible and orbit each other in real time. Systems will now contain NPC stations, friendly and hostile NPC ships, and strange space anomalies to visit!

Customizable Mechs
Explore these new space locations in customizable spacefaring mechs! Traverse hostile space in zero gravity, fight powerful new space monsters, and collect unique rewards as you upgrade your mech to progress through more difficult hazards. Mechs can also be deployed to planets, to crush your enemies with overwhelming firepower!

Modular Space Stations
Make a permanent home among the stars with player-owned stations! Use a station transponder to place your station into orbit, then expand it with modular rooms to suit your needs.

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Starbound 1.3 [UNSTABLE]

Morning, folks! <3

The unstable release of Starbound 1.3 is here! That means you can check it out now, but if you don’t want to deal with bugs/unfinished bits, a stable release of Starbound 1.3 is just around the corner.

For Starbound 1.3, our goal was to give players more things to do in space! Starbound has always focused heavily on traveling from planet to planet, but objectively space is just much cooler than any planet.

Read on for details!
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23rd January – Mobile Suit Fun-Time

Hey everyone!

Our first two posts of the year were a bit brief – we were catching up after the holidays, and we had a hotfix to release and patch notes to post! We’ve comfortably settled back into our routines and projects now, and we’ve got a brand new Starbound update in the works. Seems like a good time to take a minute to catch up.

2016 was really huge for us! In July, we finally released Starbound 1.0 after five years of development. Over the Christmas break, we hit another milestone – we’ve sold over 2.5 million copies of Starbound! I’m trying to visualize a crowd of two and a half million people, but I’m struggling. We’ll just go with… that’s a lot of people? That’s a lot of copies! That’s a lot of alpaca suits and Matter Manipulators and dead Poptops.

So thank you for sticking with us over the years, for buying and playing our game and recommending it to your friends and having faith in our ability to pull this whole thing off. We couldn’t have done it without you. :)

Every patch we see loads of comments from the community about what they love about the game and what they want to see more of. This patch, we’re working on fleshing out a part of the game that’s exciting to a lot of us in the office, as well as a lot of you out there: space! We’ve got lots of big plans for this update, but here’s a little preview showing some of what we’ve got in the works.


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