Archive: News

2nd September – Mission Impossible

Hey, everybody! There’s a hotfix coming out later tonight that Mollygos mentioned in yesterday’s blog post that we’ll have more information about once it is released. On the content side of things, us artists are hard at work on the next tier of biomes and missions.

I’ve been working on fixing up some of our unfinished missions so they are in a playable state, similar to how the Floran mission was prior to Pleased Giraffe. As well as being fun to play through, each mission is designed to tell you a bit more about each race’s culture and history. Check out this screenshot of the upcoming Apex mission!

apexmission1

What kind of missions would you like to see in Starbound? Tell us what you think in the comments!

Until next time!

 

1st September – Hello darkness my old friend

Hello! Happy Monda– errrr Tuesday! Bank holiday weekends sure are disorienting.

I’ve got some possibly good news for anyone still struggling to run the new stable update! Tonight we’re looking at pushing a version of Starbound to the unstable branch (not nightly) that doesn’t require the Visual C++ runtime installer – some of you weren’t able to install that for one reason or another, and it was causing issues.

This patch still requires some testing, which is why it will be released on the unstable branch. If it’s all good, we should be pushing the same fix to stable very soon. :)

boopAnd here’s a peek at the work-in-progress tier 5 Dark Biome! It’s… pretty dark. Bring your flashlight!

<3 ‘Till tomorrow!

[STABLE] Pleased Giraffe – Update 3

Hey everyone!

We just pushed a small update to Pleased Giraffe! Here’s the patch notes:

  • Launcher now has buttons for opengl and directx 64 bit (No longer marked as experimental, Recommended for people running 64 bit OSes)
  • Fixed an oversight that allowed NPCs to play with smallwallswitches outside their houses
  • Change to world generation, potentially improving performance in some cases
  •  
    In other news, Starbound is 15% off on Steam for the next 48 hours!

    stem