Archive: News

9th September – Powered by Steam

Happy Wednesday!

Here’s a sneaky look at a new sub-biome – the Steam Spring! Everything here is powered by super steamy hot springs. It’s getting a tiny bit chilly in London already, so those springs are looking pretty inviting…

steamspringZWhat kind of sub-biomes would you like to see?

8th September – Fighting Evil by Flashlight

Hello!

Since the last update, we’ve been super busy getting right to work on the next one – the Combat Update!

Healthire has been working on alternate weapon abilities, like this sparkly sword ability that looks anime as heck.

Supernorn has also improved one of the underground parallaxes, and there are more underground parallax improvements still to come. What do you think?

cave

‘Til tomorrow! <3

[STABLE] Pleased Giraffe Update 4

Hello!

We released a patch last night that should fix the issues players were experiencing with the Visual C++ runtime. Even if your PC is unable to install the Visual C++ runtime, you should be able to launch and play Starbound just fine now. Yaaay! :D

Kyren is also working on a set of rendering performance improvements for a new hotfix that should be ready  soon – we’ll let you know!

Healthire has been reworking generated weapons. They’re not in this stable update, but take a look!


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