Archive: News

20th July Update

Hi guys,

Today’s Saturday, which means weird random stuff day.

Today I worked on falling damage. We’ve had it in for a while, but I tweaked it to where it’s also based on velocity as well as time fallen, so you don’t get into situations where you jump then are knocked into the air when you fall on a monster only to crater when you land after bouncing. So that’s good. :) I also wrote an incomplete feature (waiting on assets) to where if you’re falling more than x seconds you start to produce a flame like a atmospheric reentry. Don’t know if that’s going to continue being a thing or not though. I also fixed a bug that caused player’s run animation to sometimes play backwards when they’re not holding anything.

I haven’t forgotten about the grappling hook. I just suspended work on it to work on other things for the time being. I’ll come back to it.

Bart spent most of the day hunting down little graphical errors that have been bothering him recently, generally having to do with floating point error. It’s hard, thankless work, but it’s got to be done, so send some love his way. Because that means I don’t have to do it, and I like not having to do things.

Kyren worked more on Asteroid generating algorithms for the new Biome. And Arch also did some terrain generating stuff.

Tiy worked on a bunch of little stuff, including changing up randomly generated names of swords, modifying the camera smoothing settings, and a bunch of little stuff.

19th July Progress

 

Yup, if you go high enough you’ll now climb out of the planet’s atmosphere and find asteroids to explore.

The terrain here is COMPLETELY temporary. So don’t worry about that. We simply spawned a random jumble of dirt to test this out. It’s going to get far more asteroidy very soon.

Sorry about the poor video, just a quick one recorded for the daily update before I head to sleep. I’ll put up a high quality video when we’ve finished the asteroid ‘biome’.

Also I do have admin on, that’s why I didn’t go splat!

18th July Progress

Just a short one today.

We’re at that stage of development now where almost every major feature is done (save for quests, but they’re not far away).

So each day we’re making use of those features and throwing in tons of content. Today was no exception.

We threw in a whole bunch of new items and furniture. We’re making sure each mini biome gets a set of unique items and fun stuff and we completed two of those today.

We also made the background planets a higher resolution so the big ones are no longer blocky (as you might ave seen in some screenshots).

Bartwe is in the process of getting the first quests appearing, which is very exciting.

Kyren is working on something realllly cool, but that won’t be done until *at least* tomorrow. If it is done tomorrow I might show you guys a short video.

A million other small tweaks also happened today.

Here’s a screenshot of the higher res planets.

highres

 

EDIT: Also! We’re going to be at Multiplay’s Insomnia Gaming Festival in the UK at the end of August! Here’s a list of events so you’ll know where to find us. Events are subject to change up a bit, though!