Archive: News

10th October Progress

Hey everyone! Oops, this one’s a bit late.

Yesterday we focused a lot on making sure the transition between tiers smooth and balanced! A few of us had a serious late-night brainstorm session about it on the inside of a box of Cheerios.

We implemented some more tiered objects, too, like a crafting table upgrade.

Some more tweaks were made to NPC shops! It’s looking really really cool. Yesterday I was in a village and walked up to an NPC who said, “Follow me back to my store!” I did (maybe against my better judgement– who knows what kind of shady stuff they might have been selling?) and the NPC walked back to a market stall and sold me some weapons. :D

And as per usual, we’re working on dungeons and minibiomes.

Today we’ll continue with tier progression, hopefully get loads of it done! Woooo

Screenshot 2013-10-11 12.24.48

8th and 9th October progress

Hi guys,

Today a whole bunch of underground mini-biomes were added. Many of which are very unique.

We’ve also populated the Avian airships with unique NPCs. Building pirates that react in various amusing ways.

Village guards got another behaviour upgrade, they get upset if you wield weapons whilst in town.

Ignoring multiple requests to put the weapons away could result in trouble.

NPCs and hostile monsters now battle eachother and village guards will keep the towns free of rogue monsters.

We also added this nifty little item, it can appear on any planet (and there are various similar items). It works a little bit like a fountain or shrine in a roguelike.

Activating it will result in a surprise.

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the gif doesn’t loop very well, sorry!

We’ve also started adding a few changes that will make the above ground terrain more interesting.

7th October Progress

Evening everyone!

Today we’ve been doing some more work on fleshing out minibiomes! Especially the underground ones.

We’ve been working on adding some content to make them more interesting, but ALSO dangerous. :O Hooray, danger! Here’s a screenshot of a WIP underground minibiome. uEIPlF5GeorgeV has been working on Hylotl dungeons and Bart and Kyren have been working on bug fixes. Armagon’s continued populating dungeons and villages– today he did the Avian village, and now he’s making preparations for the next dungeon.

Rho finished the Floran dungeon stuff and has been drawing icons/implementing the objects in-game.

And I worked a bit on some in-game recipes. :)

Also, Bart plays GTA V wrong. Just…wrong.