Archive: News

Lenna’s Inception Beta is live!

Good morning guys!

We’re happy to announce that we’re publishing Lenna’s Inception by Bytten Studio, and the beta goes live today!

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Lenna’s Inception is an action-adventure game with procedurally generated locations. It has a Gameboy-like aesthetic and a top-down view. The gameplay consists of action-driven combat segments, seeking out new items and upgrades, and solving simple puzzles. The game features:

  • Huge procedurally generated world, different each playthrough
  • 7 permadeath challenges with an online leaderboard
  • Pets that offer to fight alongside you with their own AI
  • Beautiful Game Boy-inspired pixel art
  • Meaningful narrative (under development)
  • Chiptune soundtrack composed by Warfreak2

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Lenna’s Inception is an early access title! That means things will be broken from time to time and many of the most interesting features haven’t been finished yet. If you don’t like that, please wait for its release at the end of the year before buying.

moneyCurrently the game is in beta and costs just £2.99 (approximately $5.13 USD). On release, the price will bump up to £5.99. You can buy the game on itch.io here.

We’ve had a bunch of fun with it, so check out the beta trailer below and give it a try. :)

Official Website

Lenna’s Inception Forums

Back to our regularly scheduled Starbound progress updates! <3

July 7th Progress

Today has been a long long day of bug fixing and balancing.

After many many play tests of the early game, including repairing your ship, rebooting your ship AI, completing new quests, new death rules and mining rules. I finally have the early game in the place I want it. It feels balanced, fluid, there’s very little to no grind and you progress quickly beyond the low tech / stranded portion of the game. The majority of recipes have had their values tweaked. Ore, minibiome, cave, chest and monster spawns have been entirely rebalanced.

I’ve been staring at a lot of these images today:

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We’re moving on now to the quest generation system and connecting the new outpost work you’ve seen to the games progression. We’re building the quest system so modders can super easily add their own quests, which can be given by npcs, item pickups and even other quests. The quest system will be built on templates. A super simple example of which would be “Kill monster X and obtain item Y” where X and Y are wildcards specified in a whitelist. The idea now is to fill the game with optional tasks with cool rewards.

We’re going to be coming up with a bunch of quest templates come the morning, so feel free to leave your suggestions!

 

July 4 – Reworked Human Armours

Supernorn here again, wishing a happy 4th of July to those of you across the pond!

Today I’ve mostly been animating the Treasured Trophies outpost you saw earlier. The tentacles are in full swing, but it’s not quite finished yet. I also mentioned in my last post that I was reworking some of the human armours, including the tiered sets.

Still a bit of a work in progress, but the idea has been to give the human sets a more ‘militarised’ look.  In this example you’ll see the Vanguard and Seeker armour sets have been reworked specifically:

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