Archive: Dev Blog

27th May – A challenge room appears!

Hello all~

A chunk of the team has been deep in discussion about lore implementation today– all fascinating stuff that I can’t tell you anything about. :)

Armagon has been busy tagging all of the game’s objects for the colonization system. Metadept has been experimenting with combat stuff– boxing gloves are a thing that is possible! Keep in mind that this is a test weapon and not something we’ll necessarily be adding to the final game.

BewitchedUnhappyEarwig

Necotho has been working on more challenge rooms! Here’s a small preview:

Have a nice evening!

<3

26th May – Shop ’til you drop!

Hey everyone!

We’re back in the office after an awesome bank holiday weekend. :) I’m hoping to have a bunch of stuff to show you this week, but today I just wanted to show off the finished, new-and-improved fancy merchant interface! Thanks Metadept!

Have a lovely evening!

22nd May – Pod chests!

Happy Friday!

So Supernorn has been hard at work replacing Starbound’s ubiquitous wooden chests with something closer to status pods, which fit in quite a bit better with the theme of the game. :) Space, y’know?

podchest

 

Also, weapons chests now look an awful lot more like chests that contain weapons.

weaponchest

 

Also, Matter Manipulator upgrades are now based on collecting Matter Manipulator modules that you can find in chests.

items

You’ll also find tech chips (second row) in the chests, which you can combine them together to craft a tech drive (used to be called a tech card).

Upgrade components (third row) are currently used to upgrade the backpack lanterns. They’ll be used for more things in the future, like armours!

At the bottom row is the Autochip. If you find enough of them you can craft an Autodrive, which will be used for vehicles in the future.

Lemme know what you think!

See you next week!