Archive: Dev Blog

23rd June – Interstellar Explosion

Hey everyone!

Work continues on parallax improvements, microdungeons, combat and colonization. Metadept has been testing something really cool in the form of guided missiles!

In other news– Interstellaria’s got a release date! The real-time space exploration/crew management sim will be released on Steam on 17th July for PC/Mac/Linux. Interstellaria’s launch trailer is pretty awesome, so check it out and read up on all the details on the Chucklefish blog. :)

17th June – NPCs, behave!

Hey everyone! :D

We’ve got lots of stuff going on this week. Parallax improvements are still being worked on, as are microdungeons and combat-related improvements!

Today, Tccoxon’s been working on some NPC behaviors– specifically, a way for NPCs to do animations like dancing, typing, and playing video games. It’s the little things that help bring the Starbound universe to life, y’know?  Here’s an example:

‘Til next time! <3

15th June – Guy vs Wilderness

Happy Monday!

As detailed in Tiy’s earlier post, the Colony system is going to have unique NPCs based on the furniture used to make their home. SamuriFerret is currently adding an NPC type for each sub-biome furniture set, and each one will have a unique personality and set of rewards. For example, here’s a tar biome house with a hunter-gatherer villager. They’ll occasionally have treasures for you that you might not find anywhere else!

AAA (7)

Let us know what you think! Any ideas for NPCs? :D

Bonus: another screenshot of improved parallaxes!