Archive: Dev Blog

21st August Update

Hey there!

No proper post tonight, as we’ve been preparing the unstable build for a stable release and have mainly been working on bug fixes and testing.

We are streaming and answering questions, though! Come hang out with us on Twitch!

Also, I’ve been reading through all of the writing contest entries. Thanks so much to everyone who entered! We’ll be announcing the winners on Monday, so keep an eye out.

Happy Friday!

<3

14th August – Beefier Guards!

Happy Friday!

Lots of exciting stuff happening this week that I’m looking forward to talking about on Monday. A big update isn’t far off, you guys!

On the colonization front, guard tenants now move in with higher level equipment based on the objects you decorate their houses with. Iron armored guards aren’t going to cut it on more dangerous planets — you’d better get some more high-tech furniture for their homes!

tieredguards1Have a nice weekend!

<3

11th August – Way Too Spooky

Hello!

Dungeon placement has been changed so that there will be a lot more dungeons in general, worlds with more than one dungeon, and dungeons won’t get cut off.  We’ve been working on placing treasure in microdungeons, as well as creating sets of copper, silver and gold items so those ores have more of a purpose. We’ve been making lots of little balance tweaks, and we’ve added a new indicator graphic for when there’s new stuff in your inventory! It’s been a good day. :)

Here’s a super spooky cabin! Note its super spooky furniture!

spookycabinSee you tomorrow! <3