Archive: Dev Blog

25th April – Information Stations

Hey everyone! We hope you’re having a good monday.

We’re fast approaching our polish phase, meaning we’ll be making passes on prettying up numerous parts of the game. Today we’re performing a pass on the interfaces in the game, and below you’ll find a few work in progress mock-ups.

The Navigation Console has been improved to provide more information, such as Quest Location markers and a Geological Analysis, which reveals the type of ores you’re likely to discover!

image_2016-04-25_17-19-29

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21st April – C-c-c-combo Maker!

Hello everyone! I am truly a little bit sorry about tonight’s blog title.

Short swords and broadswords are undergoing a bit of an experimental revamp to bring them up to speed with the other weapon types, so that each weapon type has distinct mechanics. Using a short sword or broadsword’s primary attack (left click!) multiple times in quick succession will result in combo attacks like this:

swordcombos3

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