1st September – Hello darkness my old friend

Hello! Happy Monda– errrr Tuesday! Bank holiday weekends sure are disorienting.

I’ve got some possibly good news for anyone still struggling to run the new stable update! Tonight we’re looking at pushing a version of Starbound to the unstable branch (not nightly) that doesn’t require the Visual C++ runtime installer – some of you weren’t able to install that for one reason or another, and it was causing issues.

This patch still requires some testing, which is why it will be released on the unstable branch. If it’s all good, we should be pushing the same fix to stable very soon. :)

boopAnd here’s a peek at the work-in-progress tier 5 Dark Biome! It’s… pretty dark. Bring your flashlight!

<3 ‘Till tomorrow!

[STABLE] Pleased Giraffe – Update 3

Hey everyone!

We just pushed a small update to Pleased Giraffe! Here’s the patch notes:

  • Launcher now has buttons for opengl and directx 64 bit (No longer marked as experimental, Recommended for people running 64 bit OSes)
  • Fixed an oversight that allowed NPCs to play with smallwallswitches outside their houses
  • Change to world generation, potentially improving performance in some cases
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    In other news, Starbound is 15% off on Steam for the next 48 hours!

    stem

    26th August – Frozen Biome!

    Hey everyone!

    Quick post tonight – we’re working on the next tier of biomes! Here’s the lovely new frozen biome (formerly the tundra biome). :) It’s still a work in progress!

    frozentundra

    Also, if you’re having trouble running the new stable build, Healthire has written a thread that may help you out.

    ‘Til tomorrow! <3