8th September – Fighting Evil by Flashlight

Hello!

Since the last update, we’ve been super busy getting right to work on the next one – the Combat Update!

Healthire has been working on alternate weapon abilities, like this sparkly sword ability that looks anime as heck.

Supernorn has also improved one of the underground parallaxes, and there are more underground parallax improvements still to come. What do you think?

cave

‘Til tomorrow! <3

[STABLE] Pleased Giraffe Update 4

Hello!

We released a patch last night that should fix the issues players were experiencing with the Visual C++ runtime. Even if your PC is unable to install the Visual C++ runtime, you should be able to launch and play Starbound just fine now. Yaaay! :D

Kyren is also working on a set of rendering performance improvements for a new hotfix that should be ready  soon – we’ll let you know!

Healthire has been reworking generated weapons. They’re not in this stable update, but take a look!


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2nd September – Mission Impossible

Hey, everybody! There’s a hotfix coming out later tonight that Mollygos mentioned in yesterday’s blog post that we’ll have more information about once it is released. On the content side of things, us artists are hard at work on the next tier of biomes and missions.

I’ve been working on fixing up some of our unfinished missions so they are in a playable state, similar to how the Floran mission was prior to Pleased Giraffe. As well as being fun to play through, each mission is designed to tell you a bit more about each race’s culture and history. Check out this screenshot of the upcoming Apex mission!

apexmission1

What kind of missions would you like to see in Starbound? Tell us what you think in the comments!

Until next time!