29th May Progress

Hi guys,

Today we worked on a few more UI bits and bobs.

First we made a culinary UI, which can be accessed from a food prep table and various kitchen counters style items.

It will be full of a massive amounts of food recipes. Food is divided into various categories like Entree, sides, snacks, drinks, desserts.

 

punch

 

Each category of food will have it’s own use. You’ll also be able to place food in the world, should you want to lay a table.

It’s basic functionality, but we finally got around to making the number of slots in a chest configurable.

bigchest

 

We’re putting the final touches on the options menu. Finishing up the final respawn animations and finishing up the avian intro.

Molly is throwing in a ton of food items to go with the cooking system.

And kyren has the ongoing task of increasing NPC intelligence.

 

beeeep

 

28th May Update

Hey amigos!

Looks like I’m in charge of tonight’s update.

Kyren’s made changes/tweaks to flying NPCs, to make them a little smarter and more intuitive. Not like, Siri intuitive. I wouldn’t ask one for weather reports, or strike up conversation with one. But still! Moving right along…

Legris is still working on super pretty intro cinematics! Omnipotent Entity is finishing up work on the options menu!

As for me, I’ve been working on…oh god, I’m really setting myself up for jokes here…food! Working on implementing food recipes. Each race will start with its own set of recipes, but you’ll be able to learn every other race’s recipes as well. You’ll craft food at a kitchen counter out of crops, meat and other materials. Some of it will require cooking to reap the full benefits, though. I mean, you CAN eat a raw alien burger, but I can’t promise you won’t regret it later.

And yes, you can totally bake a cake. cake

Foods and other consumables, on top of having health, hunger and possibly status effects, will be able to be placed on tables and other platforms for decoration. Nifty!

Oh, and here’s a brand new mech from thefluvirus.
VdlVk24

See you tomorrow. <3

PS- It’s almost newsletter time! Last chance to send in any art and/or letters for a chance of having them featured!

27th May Progress

Hi guys

A whole lot of our day was taken up with getting the website steady on a new host today.

Let us know if it’s faster/slower or if you have any other problems with it.

Kyren finished her big physics change and will have some fun things to show on that front soon.

I spent an absurd amount of time (12 hours?) tweaking intro cinematics.

We didn’t want to simply load a video, that’s always very obvious and ugly.

So we have an in game system that allows us to create comic style cinematics, getting all the cinematic timings right (by tenths of a second) however requires quite some patience.

Omni is putting the finishing touches on the options menu.

Legris is working hard on providing utterly beautiful art for the intros.

 

 

On an entirely different note, by popular demand (and because it’s funny). We’ve decided to have a cosplay competition.

It’ll be up on the forums soon, you can post your best (or worst) attempts at Starbound cosplay.

And we’ll pick 10 for a free copy of the game + getting your name in the game as an NPC.

If you want to win, either make sure your costume is really awesome or really embarrassing.