13 July Progress

Evening folks!

It’s the weekend, and weekends are for side projects/polishing up.

The song system’s GUI is finished now! Band functionality is fully…functional! So you can enter a band name to play music with your friends. Traverse the universe in your kick-ass tourship. Serenade Big Ape with your sultry jazz tunes! The possibilities… Note that the songs listed in the screenshot below won’t be in-game. You’ll have to add them in yourself using ABC notation files! It’ll be super easy, though. :)

musicsystem

A bunch of hats were implemented today too, because you should never underestimate the importance of hats.

Bartwe spent his day off working through quest functionality, which is coming along nicely! We’re really anticipating finally being able to test out some quests.

The last of the race-specific item descriptions were finished today…at least, for existing items! We’ll be adding loads more, of course.

And I continue to work on the food system when I can spare a moment. It’s fun and surprisingly challenging to try and form race-specific food menus that are balanced and interesting.

See you tomorrow! <3

12 July Progress

Hi guys,

Today has been wonderfully productive again.

We added another big set of items to find, from flares to ocarinas. We’ve got a list of items we want to get in that will provide a whole bunch of fun things to play with.

We also worked on the way biomes spawn objects. These include smashables, crops and chests and works hand in hand with the chest database we’ve been working on lately.

Work is also continuing on our quest system, the first quests we’re adding are a small number of tutorial quests that teach you the absolute basics.

Given that most of this update is a ‘we’re continuing what we were doing yesterday’ update, I figured I’d show you something Stephen our audio guy is doing.

It’s massively WIP and can sound a little odd at times, but it’s hilarious. Here is singing in Starbound

 

 

In other Chucklefish news, the Risk of Rain dev team is announcing the addition of Online coop to Risk of Rain tonight. I’ve tried it out and it’s a crazy amount of fun.

Check out their trailer here:

Also, here are a few keys if you want to grab the Risk of Rain prerelease.

https://www.humblebundle.com/s?gift=eaNCukw77U6C
https://www.humblebundle.com/s?gift=am4tGPdez23M
https://www.humblebundle.com/s?gift=rHBYrKeRpuXV
https://www.humblebundle.com/s?gift=Ms3hahXCW2uF
https://www.humblebundle.com/s?gift=AYHk7EVXtcVT

And if you want to help the Risk of Rain guys out (and my extension, us!) here is their greenlight page:

http://steamcommunity.com/sharedfiles/filedetails/?id=131467288/

11th July Progress

Hi guys,

An exciting day today with lots of fun things going on. We’re (finally!!) starting to enter that stage of development where the additions come thick and fast.

Today we implemented a plethora of new items and accessories. Sadly they’re exactly the kind of thing I’d prefer you to find on your own out in the game world so I’m not going to spoil them here.

We also implemented throwable items (which have been a long time coming). Pretty much anything you can throw will use this system and we’ve already started abusing it to make a ton of items.

We also implemented the first of the quest interface pieces. I know you guys have seen this before, but here it is in game!

quest2

 

We also implemented a whole bunch of rusty, wooden or otherwise purposefully rubbish looking weaponry for the first tier of gameplay!

Our chest database is almost complete, it’s a way of managing what will appear in chests across different planets/dungeons/planet levels/biomes and so forth.

We’re also working on throwing in a bunch of ‘breakables’, these are objects you can smash open with your gun or sword for goodies.

A bunch of biomes have been tweaked and now look a lot prettier and a great deal of evolved monster pieces have been completed.

snower

We also took on board the feedback from yesterday and agree that the player portrait in the inventory window should be a bit bigger, so that’s done

inventory2

 

In other Chucklefish news, we have a game in the steam sale!

Wanderlust (developed by Yeti Trunk, published by chucklefish) is available to buy at £1.74 at the moment. It’s a great online, coop, arcadey, action RPG and sales directly support Chucklefish.

So for those interested you can grab Wanderlust here:  http://store.steampowered.com/app/211580/

wanderlust