1st October Progress

Heya!

Today was a good day for bug fixes! Not much to elaborate on there, I suppose. Rho’s continued working on the second Floran dungeon, and some changes have been made to the first to keep the game a bit more age-friendly. :P

NPC trading is in the works as well!

I know today’s update is tiny- a couple of us were traveling today! But here’s a little look at some of the more futuristic Hylotl furniture, which George is working on.

eKve81j

30th September Progress

Hi guys,

More work on NPCs today. We’ve been giving the NPCs idle tasks. During the day villagers will work fields, till the land, work on an anvil and so on. We’ve also improved the NPC response to a hostile player, no longer does the entire village guard chase after you at once.

Speaking of guards, they’ve also grown smarter, they’re now capable of flanking you and taking turns to attack you.

We’ve also finished all of the Glitch speech, so for now the Glitch are temporarily the most chatty race.

We also had time to finish up a big performance increase.

We’re also working on some planet serialization issues (unlocking particular biomes/dungeons based on sector, etc). Getting lua support worked into status effects, finishing the next dungeon on our list and more.

Overall good progress!

29th September Progress

Yo!

We did a bit more work on NPCs today! Mostly in the way of adding dialogue. We want NPCs to have a really decent variety of things to say to the player depending on their race.

At the moment we’re aiming for about 40 dialogue options per race for standard villagers. So…a Glitch villager will have at least 40 different things to say to an Avian, 40 different things to say to an Apex, etc.

npcdialogue

As far as AI progress goes, villagers will be more inclined to hang out outdoors during the day, and while they’re out there they’ll work the fields! We’ve also limited the amount of guard NPCs that will run after you when you’ve committed a crime, so you won’t have a hundred guards on your tail at once, humorous as that can be.

That’s all I’ll say for today! Goodnight guys. :)