24th of June, 2014: More Terramart Stuff.

Why hello there! It’s GeorgeV talking. Here’s a bit more from the Terramart, a “gardening” chain store in Starbound. Mattering on who is manning the store you could see some differences in the store’s stock.

terramartAPEX

terramartAVIAN

terramartFLORAN

terramartGLITCH

terramartHUMAN

terramartHYLOTL

Have a nice day. :)

Other bits and pieces from today 23rd June

So aside from Armagon’s brilliant work on the outposts. We managed to get lots of other bits and pieces done today too.

Forests parallax was improved, which is something I’ve been meaning to do for a while:

forest

 

A little hard to see here, but there are new mountains, new grass and the parallax is at a better height to always be on screen.

The AI window was expanded and given more features:

AI

Work has begun on the UI for selling to merchants. And a great deal more UI elements were fixed and cleaned up.

A bunch of things went on in regards to combat and swords too, but I’ll let Omni post about those.

 

June 23rd – Making sure you feel welcome!

Hi guys! I continued work on the Outpost today. I’m afraid I don’t have a huge amount to announce, as I’m continuing at my usual pace (including my tendency to obsess over small details). As I’m currently focusing on creating a large number of rooms for the outpost to draw on, I dedicated today to loading the dungeon with numerous lobbies for the game to choose (while carefully incorporating rules to prevent very specific combinations from being used). Since these are going to be the first rooms players pass through in most outposts, I felt it important that they give off a welcoming vibe.

Outpost Lobbies

Tomorrow I’ll be continuing in this fashion. I’ve still got security, storage, dorms, and dining areas to tackle. After all the small rooms are done, then it’ll be on to the layouts, which should result in some much greater variety than you’re currently seeing in the nightly builds.

Until next time!