Novakid AI

Today’s update shows off the Novakid AI you’ll find in the Novakid ship.


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She is just a horse.

22nd July More Novakids and progression

Lots more work was done today on the Novakids today. They’re now in game and functional though there’s still a great deal to do in terms of all the content that surrounds a race. From descriptions, to ships, to armor sets and weapons. Stephen is desperate to add a wild west style village at some point too.

Capture

We’ve decided that rather than craft swords, the Novakids are expert gunsmiths capable of forging guns from even basic materials. As such the Novakids are able to craft guns from the outset. We’re carefully working on balancing guns against swords so that no one race has an advantage over another. But playing a Novakid should change up the gameplay a fair bit.

Novakids are also getting a steam train themed spaceship. Upgrading the ship will add carriages to the end for extra building room.

I’ve been working on Novakids whilst Kyren and co finish up some engine features required for the next stage of progression. The engine features will allow us to create stand alone dungeon planets and shield generators to protect them. Shield generators will stop players placing or mining blocks in a given radius to force a proper playthrough of a dungeon or protect a progression fundamental structure.

Until next time!

July 21 – Novakids on the block

Hey guys! Supernorn here with a small update just to let you know what I’ve been up to the last few days..

As most of you know, the Novakid were one of last years reached stretch goals, a super cool playable race of “interstellar gas-bag people”.

Towards the end of last week I started the process on getting these gassy guys n’ girls into the game. Today I’ve continued preparing the base sprites, creating hair styles, facial brands etc.

It’s a first step in what will be a fairly content heavy project, but I was excited to show you a little early work in progress of what I’ve got going right now.

 

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