Archive:

So I’m being asked a lot lately when ship upgrades are going to be pushed to the public.

The answer is not for a while yet. The reason being that they’re part of a massive progression update that we’re working on along side the small updates we keep pushing to steam.

Once that progression update is complete you’ll get the ship upgrades plus a whole lot more.

 

You can find six new photos of our office here:

Office beta 3!

 

still not finished, but getting close! It’ll be full of Chucklefish staff this/next month!

Upcoming combat changes

So combat has been on the list of things to revamp for some time and we’re currently implementing and tweaking a bunch of the combat mechanics based on feedback.

Implemented so far:

* directional melee weapons. You now aim your swing with the mouse cursor. Some mods attempted to make melee weapons directional in the past and although these mods repositioned the weapons hitbox they didn’t rotate it. We now have a true implementation of aimable melee.

*weapon ‘swoosh’ stays on screen for  a shorter amount of time making you time your swing precisely

*monsters move roughly 50% slower

*monsters feel heavier

*monsters jump less high

*knock back adjusted

I’ll be continuing to work on combat for a couple of weeks and will be updating on progress regularly. Feedback is welcome. I’ll be pushing updates to combat on the unstable branch fairly often so you can give it a try.

 

Work on monster gen

largeflying2largeflying1

bigfish2bigfish1

Some examples of new large water/large flying monster gen types coming to the game some time in the not too distant future.