Archive:

June 11th + Puppies

Hey guys,

Not a great deal to report today. We’ve largely been working on the same things we’ve been involved in for the last few days. We’ve finished up the remaining quadruped head pieces and their unique attacks (some of which are hilarious, good job metadept). We’re still chugging away at the ship AI UI and how that feeds into the progression system. We’re starting to work on various other monster parts giving unique movement attacks, as well as monsters visually responding a little better to things like being surprised by a hostile enemy.

We now have a new member of the team though, introducing our office puppy:

rosie

 

We’re still figuring out what to call her!

 

 

9th June Progress

Hi there,

Today we mostly continued on the tasks we’ve been talking about lately. The AI interface is coming together nicely, work on the outposts is ongoing and we’ve added a whole ton more monster attacks. Here are just a couple. We’re aiming to make sure every unique monster piece has it’s own attacks and affects the monsters behaviour differently.

 

boulder

bubble

snot

6 June, admin commands

So in our internal build we’ve just implemented admin login/passwords, banning, kicking and some other obvious bits and pieces. Here is a non exhaustive list of current implemented commands available to server admins. We’re interested in hearing what you think might be missing from this list.

  • listcid lists all users and their associated client IDs
  • kickcid <clientID> [reason] kicks a player based on their CID
  • kick <username> [reason] kicks a player based on username
  • ban <username> [reason] kicks and IP bans a player based on their username
  • bancid <clientID> [reason] kicks and IP bans a player based on their clientID
  • softban <username> [reason] kicks and UUID bans a specific players character based on their username
  • softbancid <clientID> [reason] kicks and UUID bans a specific players character based on their client ID
  • globalalert <message> Issues a global alert to all players in large text
  • spawnitem <itemID> [count] [item param] Spawns specified item
  • spawnsword <level> [color] [kind] Spawns a randomly generated melee weapon
  • spawngun <level> [kind] Spawns a randomly generated ranged weapon
  • spawnshield <level> [kind] Spawns a randomly generated shield
  • spawnliquid [liquidID] [quantity] Spawns a liquid at mouse cursor
  • spawnmonster <type> [level] [param] Spawns a monster at mouse cursor
  • spawnnpc <species> [type] [level] Spawns an NPC at mouse cursor
  • timewarp <amount> Changes the current planet’s clock
  • togglelayer <layernumber> Toggles the visibility of specified draw layer
  • fullbrightDisables the lighting engine
  • setgravity <amount> Sets your local gravity
  • resetgravity Resets your gravity
  • debug Enables debug mode
  • togglelogmap Displays performance info (requires debug mode)
  • boxes Displays collisions (requires debug mode)
  • itemID Displays information on given item
  • reload Reloads local assets
  • serverreload Reloads remote assets