Archive:

6th June Progress

Hi all,

Work continues on NPCs, weapons and so on.

We’re a little entrenched in multi-day tasks at the moment, but there’ll be a lot to show off once those tasks are complete.

One of the things I did today was implement a bunch of new NPC projectiles.  We had some fun doing it on stream and taking suggestions from stream chat.

You can watch the stream over at http://www.twitch.tv/tiyuri/b/413545532 It’s around 3:30 hours long, recorded after midnight, so forgive my indiscretions.

Be warned though, this wasn’t a planned affair, the stream is full of moments where I’m working in another window for a good few minutes, bugs caused by reloading assets on the fly, my going to answer the door,

 

stream hiccups, that sort of thing. I’d suggest skipping the first 10 minutes or so.

I think of all the new NPC projectiles the stream chat helped me add, icebreath was my fav

iceattack

 

Check the stream link to see it in motion :)

Oh and fish now scatter when startled. We’re officially next gen!

5th June Progress

Hey all,

 

Today was one of those dreadful days in which I had to take care of a ton of business shenanigans. Accounts and lawyers that sort of thing.

Luckily though, whilst my soul was being destroyed the rest of the team continue to make progress.

glitch

 

Rho completed the last of the respawn animations. I don’t think I’m going to show any more. We should at least leave a couple as a surprise no?

Kyren continues to work on Humanoid npcs, they need to be quite smart and encompass a lot of different behaviours, so she’s probably going to be on that for a few days yet.

Omni has nearly entirely finished the 3D printer system, which is a really nifty thing to have access to (especially with an admin client, print anything in the game for free! Yay!).

Bartwe has finished up all the base work for status effects. Enemies now use the same damage system as the player, so anything we come up with can be applied to both. Next on the agenda is poison, burning and bleeding.

George and our wonderful contributors are still tackling the huge number of ore based melee weapons and isn’t too far off completing them now. Some of these are ridiculously cool.

weapons

 

Can you guess which races these two weapons are from?

Legris is still working away at the intro sequences between work on biomes.

We also got the wonderful Logan Cunningham of Bastion fame on board for the voice acting. The samples he sent today were incredible.

Until next time!