Archive:

19th June Progress

Good eeeeveeening.

Today was another busy day, it feels like we’re working at a blistering pace lately. Which is good!

We completed a whole bunch of miscellaneous bits and bobs. Whilst finishing up the optimization and direct X implementation.

Let me list off some of the random bits and bobs we completed today.

river

 

We added mannequins to armor previews.

Beds have been prepared for sleep/rest implementation. They have multiple layers so you can actually see your character inside the bed.

Here’s that same wooden dummy getting into bed

inbed

 

He isn’t quite positioned correctly yet, but we’ll fix that up tomorrow.

We redid the explosion art.

It looks *really* good in motion, I’m super pleased with it now. But not so great in screenshots.

I’ll try and get a gif of it tomorrow

explosion

 

You can now access your logbook from the hud which is nice and handy

logbook

Plus a wholeeee bunch of miscellaneous changes.

18th June Progress

Hello guys,

Another productive day today.

We fixed a whole bunch of bugs, including the infamous oversized weapon icon bug. *gasp*

swords

 

We also started giving Starbound directX support on windows.

This comes with some big performance increases on certain graphics cards and increased compatibility.

Some nice lighting effects were added for certain kinds of liquid.

lavaglow

 

The artists have started working on a unique set of furniture and blocks per ore tier.

This is along side the thousand+ race specific objects. We felt we needed more for the player to do with their ores.

There were also a ton of other miscellaneous bug fixes today, but a lot of it is internal stuff.

https://www.humblebundle.com/s?gift=KT3WXkux3Xup
https://www.humblebundle.com/s?gift=dRKWRqefuxkA
https://www.humblebundle.com/s?gift=ahvPmpEYKEek

Here are some more Risk of Rain keys :) as always, please vote it up on greenlight if you take one.

You can do that here:  http://steamcommunity.com/sharedfiles/filedetails/?id=131467288

 

Cheers guys!

 

17th June Progress

Hey!

Today was a super productive day, our programmers have been fixing things up all over the place ready for our next round of work.

We managed to get all 360 of the craftable melee weapons into the game, formatted nicely for use with the dye system so you can customize their look a little.

This took me from 2pm until 4:30am without a break and was totally worth it!

The weapons all match their ore colours nicely and compliment the armor that goes with that ore.

swordylordy

 

We also managed to get fiery and electric melee weapons in. A bunch of new flying NPC behaviours.

We reworked mountains and canyon terrain to be more playable and interesting.

We’ve just started using google hangouts as a ‘virtual office’ and I can’t recommend it enough. The combination of voice chat, webcam, screenshare, youtube, google docs etc all in one nice package is wonderful for productivity

Time to catch some sleep!