Archive:

15th August Progress

Hello there

Sadly the services we use to collaborate have been up and down for much of the day, making it difficult for us to get work done. That said we did manage to sneak in some changes between outages.. let’s see..

We produced a bunch of work on armor tooltips and the way armor stats are displayed to the player. The armor and warmth of various clothing is far more clear now. The system also allows us to describe other status effects and augmentations nicely in tooltips.

Another massive bunch of bug fixes were made. We had a bug where armor held in your hands was having its stats applied as if worn. That was nicely stamped out. We also had a bug where players stripping down to enter a bed were freezing to death. Beds are no longer death traps on cold planets.

Speaking of cold planets, planet temperatures were rebalanced across the board.

A whole bunch of clothing was added to the clothes crafting interface.

Visual armor slots are now functioning fully.

A big bunch of graphics fixes were made across the game and even more battle music was added.

I’m super excited about my first nights sleep before 3am in a while! :P So goodnight guys.

Are any of you going to be at i49?

10 August Progress

Hi guys

So today..

We added a new skill system to the random monsters you encounter. Each monster is given a bunch of different skills that define their behavior. Think Pokemon moves.

We made sure that when lots of drops are on screen they combine into single stacks to aid performance.

A bunch of changes continue to be made to the hotbar and its functionality.

Trash/item deletion was added to the inventory.

Again a bunch of big performance increases were added.

Work was done on the new menus.

And a ton of bug fixes were made.

Do you guys recall a long time ago we put out the video on forest diversity?

Here’s a somewhat updated idea of what to expect..

 

9th August Progress

I had to sort out an altercation between a duck and a moose today. It delayed the daily update :(

The main menu and it’s sub menus were redesigned today, here’s a preview:

main

The backdrop will change each time and is a ‘real’ world. So fully animated and so on.

Some changes were made to rendering to ensure the game is very smooth.

We made sure plant drops are drawn behind the player.

Lava was given a new texture and light properties.

A lot of work is going into the new hot bar functionality to ensure the player has two equipment slots that they can switch back to quickly after using any other item.

The Z layer ordering on particles was modified.

New crafting recipes/blocks were added.

A bunch of new sounds were added.

Shift click now moves items between a chest and inventory.

A fix was made to the ‘hawk eye’ special ability that certain items apply.

A bug was fixed with the way vines are chopped down.

Character play time is now tracked to find out the age of a character.

A small delay on warping to a planet was fixed.

A ton of other very technical bug fixes and changes.

 

Oh god the moose is back, the duck appears to be sitting on it’s back. This can’t be good.