Who is developing Starbound?
Starbound is being developed by Chucklefish, an independent game studio based in London, UK.
Is it finished yet?
Nope, it’s still in development, but you can purchase it via Steam, Humble or GOG and play an Early Access version. The Steam version requires access to a Steam account to install and update Starbound, but GOG and Humble both have direct download versions of the game available.
Can I play Starbound on <thing>?
Starbound is currently available for PC, Mac and Linux. We’re working on a version for Xbox One Game Preview, too!
Can I customize my character’s appearance?
Yes! There are seven unique races to choose from and each race has a whole load of customization options. Meet the races!
Can I play with friends?
Yup! If you’re not sure how to get started, check out our wiki’s Multiplayer Setup Guide.
Is Chucklefish hiring?
We are not! We also don’t have space for internships or work placements. We’ll post here if something changes!
What engine is Starbound built in?
Starbound uses a custom engine built in C++ and Lua.
Can I post videos of Starbound on Youtube?
Chucklefish LTD hereby grants permission for the use of in-game audio & video for “Let’s Play”, “Preview”, “Review” and/or “Commentary”-style videos on YouTube, including ad-supported channels/videos. The creator of the video may use in-game audio & video for as many videos as desired.
Please include a link to www.playstarbound.com OR any online store selling the title involved. Specific permission is required for any soundtrack use outside of captured gameplay.
If you have any questions, please email us.
Help! Starbound isn’t working!
Ahh oh no! Please read through the following before contacting us for support. A lot of common issues are described here. If after reading through the information below your issue is still not resolved, then please post on our support forums or email us if you feel that would be more appropriate (e.g. private billing issues).
Finding your error log
If you need to report a bug or crash, your error log is the most useful bit of info you could give us! Here’s where you’ll find it:
- Windows – Steam/SteamApps/common/Starbound/starbound.log
- Mac – /Users/USER/Library/Application Support/Steam/*/Starbound.app/Contents/MacOS/starbound/giraffe_storage/
- Linux – ~/.local/share/Steam/SteamApps/common/Starbound/giraffe_storage/starbound.log
Please attach that file to your email along with any other information that may help us (like your computer’s specs, what you were doing at the time, etc).
The game is crashing!
- JSON Errors – If you’re using mods, that’s almost certainly why! Your mods may have unresolved bugs or may simply be out of date. You will need to contact the mod author as the author is responsible for the tech support of the issue. If you have tons of mods installed, you will need to remove all of them and install them one at a time and find out which mod is causing the error.
- Mac OS X “The application has quit unexpectedly”
- The most common reason OS X users see this message is because they are running a version of OS X below 10.7, which is the minimum Starbound requires. Upgrading to 10.8 or 10.9 resolves this issue for most users. Information on how to upgrade to the latest version of OS X for free.
- If you are running OS X 10.7 or higher, try disabling the Steam overlay.
Other Troubleshooting Tips
- Disable the Steam Overlay
- Click the “Settings” button in your Steam window, then click on “In-Game Settings”.
- Uncheck the box next to “Enable Steam Community In-Game” and click OK.
- Disable the Steam Overlay on specific games only by right-clicking on the game title, click on “Properties” and uncheck “Enable Steam Community In-Game” in the “General” tab.
- Launch the game in OpenGL Mode
- In the Starbound launcher, instead of clicking the “Launch Starbound” button, click “Launch Starbound (OpenGL)”.
- Launch the game without Steam running
- Windows (32-Bit): C:Program FilesSteamsteamappscommonStarboundwin32starbound.exe
- Windows (64-Bit): C:Program Files (x86)SteamsteamappscommonStarboundwin32starbound.exe
- Windows, OpenGL (32-Bit): C:Program FilesSteamsteamappscommonStarboundwin32starbound_opengl.exe
- Windows, OpenGL (64-Bit): C:Program Files (x86)SteamsteamappscommonStarboundwin32starbound_opengl.exe
- Mac OS X: /Users/USER/Library/Application Support/Steam/*/Starbound.app/Contents/MacOS/starbound/Starbound.app
- Linux (32-Bit): ~/.local/share/Steam/SteamApps/common/Starbound/linux32/starbound
- Linux (64-Bit): ~/.local/share/Steam/SteamApps/common/Starbound/linux64/starbound
Unstable & Nightly Builds
What’s “Starbound – Unstable”?
If you play Starbound via Steam, you should see two copies of the game in your library: one that’s simply called Starbound, and another called Starbound – Unstable. When we’re just about ready to release a big Starbound update, we push the update to the Unstable version first for people who want to check out all of the changes at the risk of crashes/lost saves.
What’s this Nightly build I keep hearing about?
For people who really like to test changes/additions to Starbound before they’re ready, the Unstable version of the game has an opt-in beta branch called Nightly. The Nightly branch is automatically updated every single day at 6AM GMT, whether everything is broken or not.
It’s a great way to see where we’re at with certain features and test out experimental changes, but you should go into it knowing that it is often full of bugs, features may not work and probably aren’t reflective of their final implementation because they’re mid-development. You shouldn’t get too attached to any characters you make in the Nightly build.
How can I access the Nightly build?
- Right click on “Starbound – Unstable” in your Steam library and select Properties
- In the Properties window, click on the Betas tab and select “nightly – keeps getting beta all the time” from the dropdown menu
- You should receive a confirmation message along the lines of “Successfully opted into the ‘nightly’ content beta.”
- You’re done! Close the window and allow Steam to download the update for the Nightly branch.
<THING> isn’t working in the Nightly branch!
We know! Can’t say we didn’t warn you!