11th February – Cool Whip

February 11, 2016 in Dev Blog, Featured

Hey everyone!

As a result of working on Solarium tier pre-order backer weapons, Starbound now has whips!

Necotho has implemented some really pretty new Floran villages, too. Click for full size!


‘Til next time! <3 Post your comments here.

9th February – Under the Sea

February 9, 2016 in Dev Blog, Featured

Hey everyone!

Last week I was able to show off the Hylotl villages that Necotho had been working on, and they were awesome and beautiful but a few people were like, “Where are the underwater cities?!” which was totally understandable because I mean… underwater cities, right? Anyway, here’s a tiny bit of an underwater Hylotl city in action! You can see a few more screenshots here.


Tccoxon has been traversing the stars with his ship crew. Sometimes they’ll examine objects they see in the world and let you know what they think of them! For some reason, the Glitch have strong feelings about paper lanterns.


I’m happy about this little feature, because we’ve almost finished going over all of the item and object descriptions in the game! Each object you can place in the world has seven different descriptions (one for each playable race). You can learn quite a lot about the Starbound universe just by inspecting objects with the magnifying glass, and now your companions may give you their perspectives once in a while, too.

Novakids are made of star-stuff (even more-so than the rest of us), so it’s always made sense that they should glow – even if only a little! And now they do, and all is right with the world.


That’s all for today. Leave your comments here and let us know what you think!


5th February – The Taming of the Crew

February 5, 2016 in Dev Blog, Featured

Happy Friday!

Following up on Tuesday’s post about ship crews, I wanted to go into a little bit more detail!

When an NPC asks to join your crew, they’ll have a particular role in mind for themselves – they may be a medic, or an engineer. Once they’re aboard, they’ll have a passive effect on you and your ship. A medic will heal you, a biologist will give you status effects, and an engineer can increase your fuel efficiency.

You can take crew members with you to explore planets or complete missions, but you won’t get their passive status effect while they’re in your party. When a crew member dies, they respawn on your ship. Look at how happy Tccoxon’s crew is! It’s almost as if they don’t realize how much he hates NPCs. :(


If you decide you don’t like someone in your crew, you can give ’em the boot! Goodbye Wesley, you slacker.


And hey, look! We’re implementing loads of new dungeons! Hylotl villages are here and they are so pretty.


That’s all for this week. See you on Monday, folks! <3

Post your comments here!

2nd February – Crews Control

February 2, 2016 in Dev Blog, Featured

Hey everyone!

It’s been a little difficult to find things to show off on the blog lately that aren’t massive mission spoilers, but today I’ve got something pretty cool! :)

When you establish a colony and befriend a colonist by completing tasks for them, they may ask if they can join your ship’s crew! If you accept them into your crew, they’ll wear a Protectorate uniform and beam up to your ship. When your crew is large enough you’ll receive a ship upgrade license.

Alternatively, if you’d like to avoid the colony system altogether, you can spend a bunch of pixels at the Penguin Bay for a shady fake upgrade license.

Post your comments here!

28th January – Something Fishy

January 28, 2016 in Dev Blog, Featured

Here’s another quick look at an upcoming mission. Who’s that Hylotl? What’s he listening to? What’s going on in the library? Where can I buy glasses with three lenses? So many questions!


Post your comments here!


26th January – Secret Avian Man

January 26, 2016 in Dev Blog, Featured

Hey everyone!

We’re doing a lot of work on various missions and bosses and things! Here’s a screenshot from one such upcoming mission. You guys had some really interesting theories about the last mission screenshot I posted, so I’d love to hear what you think about this one!


This week’s community Build of the Week theme is Storage Facilities, and so far we’ve got a really cool Traditional Art Conservatorium from ElvenCourage and an asteroid base from the-nick-of-time. To submit your Build of the Week, check the Starbound subreddit for the current week’s theme, build something awesome, and then submit it as a link post with the prefix [BotW] or [Build of the Week]. Sometimes we post our favorites! :)


Post your comments in this thread.

‘Til next time! <3

22nd January – Broom for Improvement

January 22, 2016 in Dev Blog, Featured

Happy Friday!

We have talked a little bit about the re-addition of hunger in Survival Mode, which is exciting! There are a lot of different difficulty parameters – hunger, allowing players to beam up from underground, items dropped on death, how much it costs to revive your character, and permadeath. Regardless of how we configure Starbound’s three difficulty modes some players will prefer a different set-up, so to that end Metadept has made all of the modes moddable. Here’s what that looks like!


Keep in mind that what you see there now isn’t necessary what the default settings will look like in the final game – it’s just how it’s configured right now.

In other news, this character is wielding a broom. Why are they wielding a broom? What’s the significance of the broom? Where are they? What’s going onnnnnnnnn?



Post your comments here!

20th January – Monkey Business

January 20, 2016 in Dev Blog, Featured

Hey everyone!

We’ve been working on missions for the final game! Here’s a little look at the start of an upcoming mission – looks kind of intense. What do you think it’ll be about?

This week’s community-run Build of the Week theme is Crash Sites, and there have already been some really really cool submissions. Here’s a crashed freighter from ElvenCourage!


To submit your Build of the Week, check the Starbound subreddit for the current week’s theme, build something awesome, and then submit it as a link post with the prefix [BotW] or [Build of the Week]. Sometimes we post our favorites. :)

‘Til next time~

Post your comments here!

7th January – We have a T-Rex

January 7, 2016 in Dev Blog, Featured

Hey everyone!

Following up on Tuesday’s post, we thought we’d shed a little more light on the fossil system. :)


The new Fossil Station lets you craft stands for fossils and tools for excavation. Let’s go looking for some! You’ll have to search underground if you want to find any, of course.


Looks like we’ve come across some skeletal remains! Use the tools from the Fossil Station to excavate them, which is done with the minigame we showed off in the last post.


We found a T-Rex skull?! How come there are T-Rexes on distant alien planets anyway? No time for questions, lets display this in our museum!


There are three different stand types for three different size categories of fossils. To complete some fossils you’ll need to find multiple parts. Some fossils might be familiar to you but others will be totally alien, like many things in the Starbound universe! I’m sure that there are people who would be willing to pay a pretty penny for a completed skeleton, too. Better get digging, then!


Post comments here!

5th January – It belongs in a museum!

January 5, 2016 in Dev Blog, Featured

Happy Tuesday!

Starbound 1.0 draws nearer and nearer! Remember fossils? Pretty soon you should be able to dig ’em up in the nightly. Fossil assets have been in the game for quite awhile, but players haven’t really been able to do anything with them.


We’re also working on putting survival mode back in the game, which means that *certain features* will be making a return. But more on that later! Here’s a screenshot of the fossil mini-game in action (the UI is a work in progress!).

‘Til next time!


(Post comments here)