Archive:

30th March – The Mightiest Warrior

Hey guys! It’s been a while!

In conjunction with our expansion of the quest system and the outpost, we’re taking advantage of new functionality to add some fleshed out instance quests. Once you’ve acquired one of these quests, an NPC may take you directly to the location at your behest. Once you’re there, whether or not you succeed in your task is entirely up to you.

One such quest line comes courtesy of our resident wiki machine, Katzeus, who has built a gladiatorial arena! This series of combat trials will become available as you progress deeper into the game, with each challenge being more deadly than the last. Today I’ve been spending some time helping to improve and balance these trials and they’re getting to a pretty good place, so I’m looking forward to seeing what people think of them!

Welcome to the Arena!

Let us know what you think!

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2nd October – You Raise Me Up

Evening folks! Just a quick one for you tonight.

Everyone’s been hard at work across the board, but I really wanted to show off Kyren’s new elevators with the wiring functionality she introduced today. While the graphics on the platforms are still extremely placeholder, she’s done an absolutely fantastic job and I was able to do a lot of cool stuff with just a few simple logic gate configurations. I’m really looking forward to seeing what you guys do with this!

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13th May – A Path Wrought With Danger!

Hey guys!

Work on the Avian mission has continued along at a steady pace, and I’m really pleased with how it’s shaping up so far. You can look forward to some branching paths, each with their own obstacles to overcome. I’ve been making sure there’s some secrets sprinkled here and there as well. Here’s a glimpse of what you can expect!

A path wrought with danger!

Continuing to expand our options for mission design, Metadept has added another bit of wiring functionality since my post last week; a delay logic gate which, as the name implies, causes a signal passing through it to be delayed by a short time. This has allowed me to do some pretty cool stuff with our new traps!

In other news, Metadept and George spent some time today improving the graphics on planets in the celestial interface; chiefly making ocean and non-ocean worlds more visually discernible from one other. Gas giants also have more colour variation.

Planet Changes

That’s it from me. Enjoy your evening folks!

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