3rd June Progress
Hey guys, gonna keep things fairly short today!
There’s lots of work taking place right now across the board. Some of it is technical stuff, there’s AI stuff, and our artists are still hard at work on weapons and mechs. I personally have been crunching on dungeon stuff. Today I pretty much wrapped up on the Avian Tomb dungeon, which has been a refreshing change of pace from the lavishly decorated halls of the Glitch castle dungeon. There’s a number of massive chambers, dedicated to ancient graves, interconnected by smaller passageways filled with tombs and deadly pitfalls for the unwary. Here’s a taste of what you have to look forward to!
Kyren has been busy adding a bunch of new behaviours to our flying NPCs, which are shaping up nicely!
With the tomb wrapped up, I’m going to be taking a week-long vacation in Bali starting tomorrow. While the rest of the team will continue working hard to deliver the best game they can, I’ll be lazing about the side of a pool, probably with a cocktail. Rest assured it’ll be business as usual once I get back, I’m looking forward to seeing how far the game progresses in my absence!