23rd and 24th October Progress
As well as the usual bug fixes and intense behind the scenes making-stuff-work action, we’ve continued working on configuring mooooore bosses and monsters, like this one in case you haven’t seen it yet:
Configured bandits and cultists to shout at you upon attacking, because you should never understate the importance of a good battle cry.
Added tiles to minibiomes! Changed the max hunger value because it was silly. Improved the Po Golem’s AI, added more lore for the codex, implemented rainbow wood (yes), and I’ve personally been working on rebalancing foods.
Armagon finished this dungeon!