Archive: News

5th August Progress

Hi again!  Another small update from me.

Today our programmers have fixed a bajillion GUI bugs and ported a large part of the HUD to JSON files.
They are also making non-ephemeral plants root to the ground.

On the other hand the artists messed with the new monster generator some more and fixed a few issues with it, and are also planning some new and fun clothing styles you can craft and wear.

Lastly we worked on “obstacles” or basically various forms of classic video game “spikes”.  They’re things you’ll find naturally in the various biomes and will harm you upon touching them. Watch out!

donttouch

3rd August Progress

Hi there,

So today was another round of bug fixes and technical changes.

A lot of work has gone into getting msvc working nicely with Starbound, which will make it far easier for us to debug and bug fix in the future.

We’ve made sure stack traces are as informative as possible.

We’ve revamped our performance logging / charts to display additional data.

Vsync and triple buffering were made optional in direct 3D mode, improvements were made to D3D error reporting.

A bunch of GUI work was completed. the GUI is nearing 100% completion. Only a couple more things to add.

The tier 1 boss continues to receive new behaviors (as does it’s minions).

Some bug fixes were made to the weather system.

I managed to get hold of some orange sunglasses so I could work outside, now I have a sunburn.

2nd August Progress

Hi guys,

So a very dull update today. We took a little break from progress to bug fix and performance enhance.

It’s been a really good day for debugging, we’ve increased the framerate, massively reduced the bandwidth requirements when hosting a server, decreased the minimum required specs. All really important stuff, but sadly nothing that translates into a good screenshot. (It even gives me the wrong fps if I try to take a screenshot with the fps counter enabled! :@!)

Of course our artists have been plugging away at more biomes and content.

screen2

 

Here’s an image I posted earlier today from a playtest + balance session. We’re polishing and fine tuning the core gameplay now. I think one day soon I’m going to stream some tier 1 gameplay. Tier 1 takes you through the tutorial quests, teaches you to build a camp and survive whilst improving your equipment. It ends of course with an awesome boss fight.