Archive: News

3rd October Progress

Hey guys!

Programming-wise, today was largely another day of bug fixes and progress on NPC shops and AI!

Art-wise, though, things have been pretty exciting! The artists have been working on lots of new assets for Floran and Hylotl dungeons, and we’ve been working on lore for the Floran dungeons as well.

I’m just going to leave you with some images from today. :)

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1st October Progress

Heya!

Today was a good day for bug fixes! Not much to elaborate on there, I suppose. Rho’s continued working on the second Floran dungeon, and some changes have been made to the first to keep the game a bit more age-friendly. :P

NPC trading is in the works as well!

I know today’s update is tiny- a couple of us were traveling today! But here’s a little look at some of the more futuristic Hylotl furniture, which George is working on.

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30th September Progress

Hi guys,

More work on NPCs today. We’ve been giving the NPCs idle tasks. During the day villagers will work fields, till the land, work on an anvil and so on. We’ve also improved the NPC response to a hostile player, no longer does the entire village guard chase after you at once.

Speaking of guards, they’ve also grown smarter, they’re now capable of flanking you and taking turns to attack you.

We’ve also finished all of the Glitch speech, so for now the Glitch are temporarily the most chatty race.

We also had time to finish up a big performance increase.

We’re also working on some planet serialization issues (unlocking particular biomes/dungeons based on sector, etc). Getting lua support worked into status effects, finishing the next dungeon on our list and more.

Overall good progress!