Archive: Dev Blog

21st September – Spin the Battle

Welcome to another week of Starbound!

Today we’re back to work on more exciting content for the combat update. I’m helping Healthire create more secondary abilities for weapons. Here’s one we’re prototyping for spears:

The art team has been creating some amazing concept art for new content that I’m not allowed to talk about just yet, tomc is making more exciting progress on generated quests, and kyren is working on some changes to the physics system in preparation for new features like vehicles and moving platforms. Hopefully later in the week we can go into a bit more detail on some of these!

17th September – Underground Parallaxes

Hello there!

While a major focus of the next update revolves around Combat, we’ve also been putting some much needed work into the underground. This involves creating fancy new parallaxes for each layer, as the player digs their way down. Take a look at these examples below, and let us know what you think!

undergroundparallax

In Chucklefish related news, we recently got our hands on the much anticipated Stardew Valley. We had a great time streaming it live via Twitch, and you can check out our sneak peek in ConcernedApe’s latest Dev Update!

That’s all for today!

16th September – Hylotl Villages

Oh hey! Hylotl villages are coming! Rejoice!

butts2revengeofthebutts

Underwater Hylotl cities are being worked on as well – initially there were some challenges with spawning a city underwater, but that’s no longer an issue! We’ll keep you updated. :)

We’re going to be streaming ~something~ on ChucklefishLive in a few, too.