Archive: Dev Blog

12th November – Grand Theft Automato

Hey everyone!

We’ve got a new programmer onboard – say hello to Ian! He’s working on preparing Starbound for Xbox One Game Preview, but in the meantime he has kindly taken the time to set Starbound’s hoverbikes on fire. All of them. There are no more hoverbikes, they are all on fire.

On the combat side of things, here’s a shiny new pair of claws!

10th November – Many Magnificent Microdungeons

Hey everyone!

Lots of stuff happening this week! Let’s go down the list:

  • Making sure monsters spawn in the right places
  • Tweaking, balancing and testing generated quests
  • More work on vehicles/mechs
  • Several people have started work on the next update, which is story-focused
  • Chickens finally lay eggs, enabling players to cook up more egg-based treats and definitively proving that the chicken came first. That’s just science.
  • Necotho has been creating microdungeons! Lots and lots of microdungeons! Click the image for high-res and check this link for more pretty screenshots. :)

microdungeon_13

 

‘Til next time! <3

6th November – Does my Banana Mask look good?

Happy Friday!

We’ve talked a lot about working on generated quests, and if you play the nightly build you may have seen some crop up in your colonies! Here’s an example of a new sort of quest that will result in the questgiver wearing a new hat. The idea is that your NPCs will be customized over time via quests.

image_2015-11-06_17-00-50

I hope everyone has a lovely weekend! Let us know what sort of colony quests you’d like to see. :)